Also the interface is still very buggy and a lot of things are very lazy, such as german icons being used with stukas depicted for allied air strikes and so forth. The blurbs for Yanks and Jerries sound most similar to their CoH 1 incarnations, while the Tommies are a tad more Jack of All Stats than they were in previous defensive incarnations.Still really enjoying this game but only two other friends have it atm. Doctrines/companies are now called Battlegroups, and have been stated to be similar to multiplayer as was shown in the alpha - they provide choices like CoH1's command trees though with even more granularity since rather than two lines going downward that you may spend command points on whenever you can, the two lines now have exclusive side-by-side choices.Much more recon options for all factions (oh good, nervously micromanaging light scout vehicles that died in two AT-hits when your faction didn't have any other non-commander options for recon was rough).Building destruction improved so buildings are at their full effect, crumbled into cover, or utterly rendered into worthless dust.Tactical pausing in single-player combat, as already seen in the alpha, à la Total War.Breaching, as already seen in the alpha, to give everyone a straightforward way to stop HMG garrisons.Verticality is going to be an entirely intentional mechanic to terrain (no matter getting from randomly finding your AT gun shots are going into a small hill, now it's to be expected), and the high ground benefits the attackers by improving accuracy and negating enemy cover.Gameplay overview for CoH3, discussing new (also old but then I guess that's not as important to any of you vets) features:
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